[Duelist News] Kaiju Special Feature

“Kaiju” Special Feature: A Resurgent (Insurgent!?) Series That Also Tramples Across The Opponent’s Side of the Field! “Kaiju” Violently Battle One Another! “EXTRA PACK 2016” (on sale September 10th, 2016) includes the resurgent (insurgent!?) series “Kaiju” which also tramples across the opponent’s side of the field! You can Tribute an opponent’s Monster to Special Summon

NeoArkadia NeoArkadia
Sep 1, 2016, 8:51 PM - 09/1/2016
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“Kaiju” Monsters

Use their effects to break open the opponent’s field, then have your “Kaiju” confront each other!

“Kaiju” monsters are all high Level monsters who are Level 7 or higher! Many of the “Kaiju” monsters have the following 3 effects, and by using their 1st and 2nd Effects to bring them out you’ll be able to have your “Kaiju” monsters clash with one another! Also the first effect is a major and charming feature of this series, as it allows you to easily Tribute troublesome opponent monsters you can’t typically kill with effects!

1st Effect: You can Special Summon this card (from your hand) to your opponent’s side of the field in Attack Position, by Tributing 1 monster they control.

2nd Effect: If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position.

3rd Effect: You can only control 1 “Kaiju” monster.

Also, “Kaiju” monsters can remove Kaiju counters on either side of the field to activate their effects! So let’s check out the unique effects of each monster here!

Card Name
[Type/Attribute/Level/ATK/DEF]
4th Effect
Dogoran, the Mad Flame Kaiju
[ Dinosaur-Type/FIRE/★8/ATK 3000/DEF 1200 ]
Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
Kumongous, the Sticky String Kaiju
[ Insect-Type/EARTH/★7/ATK 2400/DEF 2500 ]
When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
Radian, the Multidimensional Kaiju
[ Fiend-Type/DARK/★7/ATK 2800/DEF 2500 ]
Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 “Radian Token” (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
Gameciel, the Sea Turtle Kaiju
[ Aqua-Type/WATER/★8/ATK 2200/DEF 3000 ]
During either player’s turn, when your opponent activates a card or effect, except “Gameciel, the Sea Turtle Kaiju”: You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Gadarla, the Mystery Dust Kaiju
[ Insect-Type/WIND/★8/ATK 2700/DEF 1600 ]
Once per turn, during either player’s turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
Jizukiru, the Star Destroying Kaiju
[ Machine-Type/LIGHT/★10/ATK 3300/DEF 2600 ]
During either player’s turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
Thunder King, the Lightningstrike Kaiju
[ Thunder-Type/LIGHT/★9/ATK 3300/DEF 2100 ]
Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent’s cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

A Special Summon Monster Also Appears Who Specializes In Being Active On Your Field!

This monsters doesn’t have an effect to Special Summon itself to your opponent’s side of the field, but it has an incredibly powerful effect to make its ATK skyrocket!

By equipping the 3300 ATK “Jizukiru, the Star Destroying Kaiju” or “Thunder King, the Lightningstrike Kaiju” during of your turns, this card’s ATK jumps to 3300, 6600, 9900… and maybe even higher!

Card Name
[Type/Attribute/Level/ATK/DEF]
Effect
Super Anti-Kaiju War Machine Mecha-Dogoran
[ Machine-Type/LIGHT/★8/ATK ?/DEF 2000 ]
Cannot be Normal Summoned/Set. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand).
You can only control 1 “Kaiju” monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 “Kaiju” monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the “Kaiju” monsters equipped to it by this effect.

Spell & Trap Cards That Support “Kaiju”

They have effects that gather the Kaiju Counters that are used to activate the effect of your “Kaiju” Monsters, as well as effects that set up for the confrontation between “Kaiju”!

The Stage Where The “Kaiju” Run Wild! By Saving Up Kaiju Counters, You Can Gain The Ability To Add “Kaiju” From Your Deck To Hand!

By Wiping Monsters Out, Its Powerful Effect Brings About A Dynamic Battle Between “Kaiju”!

A Continuous Spell That Makes It Handy To Turn “Kaiju” On The Field Into Other “Kaiju”!

A Continuous Trap Card That, Every Turn, Change 1 “Kaiju” To Face-Down Defense While Increasing Your Kaiju Counters!

Check this video out, then head to the Deck experience event!

When it’s time to respond at the “Keyword Quiz”, give the right answer and you’ll get a gift from the experience event staff!

The “Kaiju” Deck Experience Event is being held! (Until September 9th, 2016)

What Cards Will You Combine To Make Your Deck?

You should also be thinking of cards that work well together!!

… … Designate your conditions on the Card Database, and you might be able to find out new possibilties!!

The Card Database (Check Out Cards That Have Already Been Released)

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