Pack Art showcasing even more Yummy monsters in addition to the boss monsters previously revealed.
DBJH-JP001 Dragon Tail Lucias
EARTH Spellcaster/Effect
Level 4 1800/700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
DBJH-JP002 Dragon Tail Fymena
WATER Spellcaster/Effect
Level 5 1300/2500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
DBJH-JP003 Dragon Tail Pan
WIND Dragon/Effect
Level 7 2700/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field.
(2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY.
DBJH-JP004 Dragon Tail Urgula
FIRE Dragon/Effect
Level 6 2400/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.
(2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.
DBJH-JP006 Dragon Tail Altharion
EARTH Dragon/Fusion/Effect
Level 8 3000/2500
1 “Dragon Tail” monster + 1+ monsters in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
DBJH-JP007 Dragon Tail Gramel
WATER Spellcaster/Fusion/Effect
Level 7 2800/2300
1 “Dragon Tail” monster + 1 monster in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
DBJH-JP008 Ketu Dragon Tail
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.
Based on: https://en.wikipedia.org/wiki/Ketu_(mythology)
DBJH-JP009 Rahu Dragon Tail
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.
Based on: https://en.wikipedia.org/wiki/Rahu
DBJH-JP010 Dragon Tail Horn
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card.
DBJH-JP011 Dragon Tail Flame
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.
Reprints:
Edge Imp Chain
Polymerization
Frightfur Patchwork













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