Welcome back to a new CDS article, and this time we will be discussing a deck that has broken through into the competitive scene in the past through reliance on chance. Today, that all changes as I’m going to introduce you to low-chance Infernoids, relying on controlled milling and speedy drawpower!
Introduction:
Void Cards make the Strategy Better:
Now, if you’ve read this far, you probably are wondering where things are going to get interesting, and that my friends, begins right now. You see, this variant of Infernoid is amazing once it gets going, but it needs a bit more resources to start out – you can’t just hope for a Reasoning if you start out with a hand of Infernoid monsters. Also, it seems like you would have a lot of Infernoid monsters in the hand that could be much more useful hanging out in the Graveyard. As I’ve been trying to tell you over my many strategy articles, if there is a downside to any given strategy, see if you can find another theme to compensate for that weakness with one of its strengths. For ‘pure’ Infernoids, you need every Spell and Trap card you can draw, but you don’t need your Normal Summon too much, so let’s throw in some angels… And by angels, I mean the stuffed animals who died and then ascended, the Fluffals!
Key Cards:
- Infernoid Devyaty
- Spell/Trap bomb, particularly useful against Pendulum decks. This is the card that paves the way for an OTK. Additionally, its monster negation effect is downright amazing when ensuring that your opponent cannot interrupt your plays with monster effects. While Onuncu technically boasts more attack power, this is by far your boss card that wins games.
- Infernoid Onuncu
- Monster bomb, opposite of Devyaty, particularly useful against decks that overcommit to the field. This is the card that opens the gates for the OTK, as long as the way is paved first by clearing their backrow! Its secondary effect is arguably more effective at disrupting the opponent, especially against decks that rely on Spells or Traps to get their combos going. This is your boss card that breaks boards.
- Infernoid Decatron
- The detached head of Devyaty, this is your key card because it allows you to mill any Infernoid of choice plus get its effect. Plus, it is a tuner, so you can create some pretty cool plays. In a deck like this, you can actually combo it with many Infernoid combos to make PSY-Framelord Omega. Omega adds a bit more banishing retrieval to your deck, which always works well in Infernoid.
- Infernoid Patrulea
- While the other baby Infernoids are very important to the deck as a whole, Patrulea is the best as it is the Level 4. First, it gets to wipe away a Spell or Trap, and secondly, you can use multiple Patrulea and/or a Decatron to go into R4NK Summons. Funtip – Bujintei Amaterasu is an amazing monster to summon, since it can Special Summon back Decatrons and add back other banished Infernoids.
- Fluffal Bear
- One of the key combo pieces for the Fluffal engine, gets you your Vendor to then go into Wings plays or simply take a chance at getting a lucky topdeck.
- Fluffal Wings
- The reason to run a Fluffal engine in the deck. The amount of free draws and the re-usability due to Omega make the angel wings a must-have.
- Toy Vendor
- The last necessary piece of the Fluffal engine, searches when discarded for another Vendor, for Vanishment, or when sent to the Graveyard by Wings. Also can be a great way to bait Spell negation, cause either they let you complete your Wings play or you get a free Fluffal to hand.
- “Void” Spells and Traps outlined in the paragraphs above
- A build using the Fluffal engine is at its absolute best when relying upon the Void support.
Additional Tech Options to Consider:
Many of the cards listed below build upon the foundation and groundwork laid by the key cards above. They can be used to expand upon the Fusion engine, expand upon the Fluffal engine, expand on Infernoids, etc. This is a deck that I would not advise just filling extra slots with large numbers of Trap cards, cause you are running a combo-heavy deck, but I guess you could also consider the Solemn suite if you really desired having it.
- Fluffal Dog – I personally always run this card at two at minimum when using the Fluffal engine. It expands the two card combo to Dog + Wings/Bear OR Wings + Bear.
- Burial from a Different Dimension – Works well with the Fluffals and Infernoids, especially when you are sure that you will be banishing tons of cards.
- One for One – Serves as a 4th copy of Decatron. Great for pulling it from the deck without wasting your Normal Summon. Additionally, you will compensate for the initial -1 with the effect of the Infernoid effect you can use.
- Twin Twister – While most see this as more of a staple, I consider it a tech in here due to the already high amount of Spell or Trap destruction. Although, it does get cards from your hand into the Graveyard, which works well with both Fluffals and Infernoid, so both arguments can be made.
- Fiendish Rhino Warrior – Gives you superb control of your Graveyard and even more power to fill the Graveyard with the Fiend-type Infernoids to fuel future summons. Also protects your Infernoids from destruction, but that can overlap a bit with Void Seer.
- Fusion Reserve & Fusion Conscription – If you want more search power to be able to Imagination without your opponent needing a monster summoned from the Extra Deck, consider these options to add Onuncu or Devyaty from the deck to the hand by revealing Tierra.
- Red Sprinter – Normally not seen outside of Resonator decks, but this card can actually function pretty well with Infernoids due to the existence of Decatron. Makes 1-card Synchros, specifically for Level 6 which will soon include Coral Dragon!
- Rekindling – Decatron has 200 DEF, you have controlled ways to get them to the Graveyard, time to cash that in.
- Earthshattering Event – Interesting tech option if you want to recycle cards such as your Toy Vendor that find their way to the Graveyard. Additionally, you only mill Infernoids once per turn, unless you are going for an Imagination summon after you have already milled. But the other side effect is that you get to return Onuchu or Devyaty to the deck for an Imagination summon if needed. It has tons of potential, but only falls to a tech option because it does not grant any direct card advantage, not that you need it due to the Fluffals.
Check out my sample decklist hidden in the spoiler below:
SpoilerMain Deck:||| Fluffal Bear
|| Fluffal Dog
||| Fluffal Wings
|| Infernoid Antra
| Infernoid Attondel
||| Infernoid Decatron
|| Infernoid Devyaty
|| Infernoid Harmadik
|| Infernoid Onuncu
||| Infernoid Patrulea
| Infernoid Piaty
|| Infernoid Primais
| Burial from a Different Dimension
| One for One
||| Toy Vendor
| Void Expansion
|| Void Imagination
|| Void Seer
|| Void Vanishment
| Void Launch
| Void Purification
Extra Deck:
||| Elder Entity N’tss
|| Infernoid Tierra
| Armades, Keeper of Boundaries
| Black Rose Dragon
||| PSY-Framelord Omega
| Bujintei Amaterasu
| Castel, the Skyblaster
| Daigusto Emeral
| Leviair the Sea Dragon
| The Phantom Knights of Break Sword
Note, if you want to run a TCG build of the above deck, simply drop Elder Entity N’tss by fitting in 3 more Xyzs or Synchros into the Extra Deck of your choice. They are not necessary, but they do combo extremely well with Tierra’s 5+ effect.
As always, the above list is just my personal build. In particular, this deck has a lot of wriggle room, because there are so many different Infernoids and a wide variety of effects to consider including. Also, the pool of support is pretty large as well, you don’t have to just stick with the cards I’ve listed! At any rate, have a bit of fun being creative, but most of all, enjoy dueling for just how fun it can be! Until next time!
Reminder, I also take suggestions for future CDS articles! While I have not run out of cool ideas, I do want to be writing articles about strategies you are interested in. So if you desperately wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server with your ideas: my username is Quincymccoy.


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