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Chart A Course Across The Seven Seas with Brand New Fish Monsters! [RD/KP15]

This is some pretty fishy business.

NeoArkadia NeoArkadia
Oct 25, 2023, 3:25 AM - 10/25/2023
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RD/KP15-JP016 波導刀タネガシマグロ Hadoutou Tanegashimaguro (Taneshimaguro the Wave-Style Katana)
Level 1 WATER Fish Effect Monster
ATK 0
DEF 0
【REQUIREMENT】 Can be used if a Level 7 Fish monster, “Fusion” or “Wave Fusion” is in your GY by sending 1 card from the hand to the GY.
【EFFECT】 Choose 1 Level 7 Fish monster, “Fusion” or “Wave Fusion” in your GY and add it to the hand.

Note: Tanegashima is the Japanese name for the Arquebus or Matchlock. Maguro is a Tunny or young Tuna.

RD/KP15-JP017 波導銃ミニ・マグロム Hydro Gun Mini Magurom (Hydro Gun Mini Bluefin)
Level 3 WATER Fish Effect Monster
ATK 1000
DEF 500
[REQUIREMENT] Can be used by sending the top card of the Deck to the GY.
[EFFECT] This card gains 100 ATK x [The combined total of Levels of face-up Fish monsters you control] until the end of the turn, then, you can choose 1 “Hydro Cannon Big Bluefin” in your GY and add it to the hand OR Special Summon it to your field face-up.

RD/KP15-JP018 チャージ・リモーラ Charge Remora
Level 3 WATER Fish Effect Monster
ATK 1000
DEF 500
[REQUIREMENT] Can be used by sending 1 Fish monster from the hand to the GY.
[EFFECT] Choose 1 “Fish Depth Charge” in your GY and Set it to your Sell & Trap Zone.

RD/KP15-JP019 キャリアー・マンタレイ Carrier Mantaray
Level 3 WATER Fish Effect Monster
ATK 1000
DEF 500
[REQUIREMENT] Can be used during the turn this card is Normal Summoned.
[EFFECT] Send the top 2 cards of your Deck to the GY, then, you can choose 1 “Charge Remora” or 1 “Fish Depth Charge” among the cards sent to the GY and add them to the hand.

RD/KP15-JP020 サイバー・フィッシュ Cyber Fish
Level 4 WATER Fish Effect Monster
ATK 1000
DEF 1200
[REQUIREMENT] Can be used by sending 1 WATER Fish monster from the hand to the GY.
[EFFECT] Draw 1 card.

RD/KP15-JP021 サイバー・シャーク Cyber Shark
Level 5 WATER Fish Effect Monster
ATK 2100
DEF 2000
If you control a face-up WATER monster, this card can be Normal Summoned without a Tribute.
[REQUIREMENT] None
[EFFECT] None

RD/KP15-JP022 波導刀鬼丸クニツナ Hadoutou Onimaru Kunituna (Onimaru Kunituna the Wave-Style Katana)
Level 7 WATER Fish Effect Monster
ATK 2500
DEF 2000
【REQUIREMENT】 None
【CONTINUOUS EFFECT】 Face-up Fish monsters you control cannot be destroyed by your opponent’s effects.

Note: Onimaru Kunitsuna is the name of a famous sword in Japan, one of the “Tenka-Goken”, ‘the five greatest swords beneath heaven’, and is said to have even slain an Oni, hence the name. The name is also a play on Tuna.

RD/KP15-JP044 暗黒波導砲ニュートロン・マグロム Dark Hydro Cannon Neutron Magurom (Dark Hydro Cannon Neutron Bluefin)
Level 9 WATER Fish Fusion Effect Monster
ATK 2900
DEF 2100
Materials: “Hydro Cannon Big Bluefin” + “Taneshimaguro the Wave-Style Katana”
【REQUIREMENT】 None
【CONTINUOUS EFFECT】 If the only face-up monsters you control are Fusion Monster(s), this card can attack directly. If your opponent controls a face-up Maximum Monster, your opponent cannot activate monster effects.

RD/KP15-JP045 漆黒波導刀鬼丸クニツナ Shikkoku Hadoutou Onimaru Kunituna (Onimaru Kunituna the Pitch-Black Wave-Style Katana)
Level 9 WATER Fish Fusion Effect Monster
ATK 3000
DEF 2000
Materials: “Onimaru Kunituna the Wave-Style Katana” + “Hydro Gun Mini Bluefin”
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card’s attacks pierce. Face-up Fish monsters you control cannot be destroyed by your opponent’s effects.

RD/KP15-JP054 波涛融合 Hatou Yuugou (Wave Fusion)
Normal Spell Card
[REQUIREMENT] Can be used if there are 5 or more WATER Fish monsters in your GY.
[EFFECT] Fusion Summon a WATER Fish monster by shuffling WATER Fish monsters from your field or GY into the Deck as material.

RD/KP15-JP056 サルベージ Salvage
Legend Normal Spell Card
[REQUIREMENT] None
[EFFECT] Choose 2 WATER monsters with 1500 or less ATK in the GY and add them to the hand.

RD/KP15-JP062 フィッシャーチャージ Fisher Charge (Fish Depth Charge)
Normal Trap Card
[REQUIREMENT] Can be used when your opponent Normal or Special Summons a monster OR after your opponent activates a Spell Card, by sending 1 face-up Fish monster you control to the GY.
[EFFECT] Choose 1 card your opponent controls and destroy it, then, you draw 1 card.

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