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Creative Deck Strategy: True Slime Monsters

You’ve heard of Kaiju Graydle, but come check out what happens when you throw Wyrms into the mix!

Quincymccoy Quincymccoy
Jul 22, 2016, 8:00 AM - 07/22/2016
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You’ve heard of Kaiju Graydle, but come check out what happens when you throw Wyrms into the mix!

Introduction:

So in conclusion, with this strategy you have options, but you need to play smart. I cannot drill this idea into your head enough. On paper, Graydle may seem like a beginner’s deck, since you really have simple effects. But in terms of actual strategy, sometimes the monsters with the most simple effects can be used in the most elaborate combos. To use this deck properly, you have to know how to bide your time, analyse the threat your opponent poses at any given point, and then choose your plays wisely. This advice can even be taken to heart for whichever deck you choose to build in the future. But enough about generic deckbuilding and play, let’s cover the key cards and additional techs for this slimey mashup!

Key Cards:

  • Graydle Eagle, Graydle Alligator, Graydle Cobra
    • These are your main monster-snatching archetype members. You will win or lose depending on whether or not you successfully snatch something away, even if it is a Kaiju that you hand-delivered to them.
  • Graydle Slime, Graydle Slime Jr.
    • These are your tuners. Each provides a key way to Special Summon non-tuners, and each provides a different path to get into Graydle Dragon. He is very important.
  • True King Ashnimazud, the Vanisher, Bahrstos Fuhrer, the True Dracoruler
    • These Monsters (cough cough True Kaiju) are your secret weapons, ready to be spring upon unsuspecting opponents. Other than these new threats, you are using a generally passive archetype in Graydle. They will certainly be surprised when you throw up these monsters and switch into an aggressive beast of a deck. Also, these serve as an additional out to specific floodgates or untargetable threats.
  • Gamaciel, the Sea Turtle Kaiju, Dogoran, the Mad Flame Kaiju
    • These should be the two Kaiju monsters that you run in your deck. Not only because they are both pretty good things to Special Summon with Slumber, but they also are WATER and FIRE, the perfect attributes to trigger the banishing effects of your two True Kaiju.
  • Graydle Impact, Graydle Split
    • These are your two main archetype support cards that give you the search power you need and the Special Summoning power you dream about. Between the two of them, your deck will be fast enough to compete with the best of them.
  • Interrupted Kaiju Slumber
    • Hailed as one of the most powerful Kaiju support cards ever created, this Spell rids the field of monsters before summoning out 2 Kaiju. If you happen to destroy your own Alligator with its effect, your opponent’s Kaiju disappears too!

Additional Tech Options:

Most of these additional tech options work well to augment the strengths of your deck. Some are a bit more far-fetched than normal, but not all of them.

  • Graydle Parasite – Another support card for our Aqua theme of the article. This one lets you bring back monsters from your opponent’s Graveyard to steal, or it lets you Special Summon your Graydle straight from the deck if your opponent is trying to sneak through a direct attack. It is a versatile tech option that definitely can put in work.
  • Graydle Combat – The second new support card in the upcoming Invasion: Vengeance set. This one lets you negate targeting card effects from trying to avoid triggering your Graydle monsters. And if it isn’t the correct effect type, then you can just negate the effect all together. Powerful, yet situational, so I leave this up to personal preference.
  • Tailor of the Fickle – What an old card!? This Quickplay spell lets you change one of your equipped Graydles to take control of a new monster. It definitely is a tech option that your opponent won’t expect, while still being a pretty cool option.
  • Surface – Need a themed Monster Reborn? Look no further. This card is also particularly useful, alongside Salvage, because you want to have more fodder to destroy away to summon out your True Kings.
  • Neo-Spacian Grand Mole – If you ever want to just keep bouncing your Kaiju monsters, this is a potential option for you to consider!
  • Pot of Duality – Some decks just need to get to key cards faster. In combo-heavy decks like this, Duality is always a good option, especially when you do have the option to sit back behind a Graydle Parasite, or really any of your Graydle monsters. 
  • Lose 1 Turn – If you’d like to keep pressure on the opponent, run this Trap card to limit their monster options even further. 
  • Moon Mirror Shield – If you can’t take them, just run over them. This is one deck where you will always have monsters at your disposal, and it does solve the problem of unaffected or un-targetable boss monsters. Both of these are fairly prevelent in today’s Yu-Gi-Oh world after all.
  • Ice Hand & Fire Hand – The WATER and FIRE monsters that you can use as Summoning fodder for your True Kings. Plus, they both have additional destruction capabilities.
  • Super Quantum Red Layer Super Quantum Blue Layer – Another WATER/FIRE engine to consider to augment your deck further. As with other recent articles, run this engine alongside Emergency Teleport if you do choose to try to fit them in.
  • Supply Unit – When running a deck that enjoys destroying its own monsters, you may want to consider this as a functional and effective draw engine. Especially if you wish to compensate for all of your destruction effects. 

Check out the spoiler below for a sample decklist:

Conclusion:

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