Be careful around the “Mimighoul” treasure, some aren’t what they seem…

INFO-EN090 Mimighoul Master
EARTH Level 4
Zombie / Effect
1800/1200
Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a “Mimighoul” monster other than “Mimighoul Master”. You can only use each of the following effects of “Mimighoul Master” once per turn. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” monster from your Deck to your hand, except “Mimighoul Master”. During your opponent’s Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.

INFO-EN091 Mimighoul Dragon
EARTH Level 1
Dragon / Flip / Effect
500/2000
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Destroy all face-up monsters you control, except “Mimighoul” monsters.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” Spell/Trap from your Deck to your hand. You can only use each effect of “Mimighoul Dragon” once per turn.

INFO-EN092 Mimighoul Cerberus
EARTH Level 1
Beast / Flip / Effect
400/1800
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent’s field in Defense Position.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. You can only use each effect of “Mimighoul Cerberus” once per turn. Your opponent cannot target face-up Spells you control with card effects.

INFO-EN093 Mimighoul Archfiend
EARTH Level 1
0/1900
Fiend / Flip / Effect
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent draws 1 card.
● Send 1 card from your hand to the GY.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of “Mimighoul Archfiend” once per turn.

INFO-EN094 Mimighoul Dungeon
Field Spell
“Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 “Mimighoul” monster from your Deck or GY to your hand. You can only use this effect of “Mimighoul Dungeon” once per turn.

INFO-EN095 Mimighoul Maker
Normal Spell
Reavel 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 “Mimighoul” monster from your hand. If you opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack of Defense Position. You can only use 1 “Mimighoul Maker” effect per turn, and only once that turn.

INFO-EN096 Mimighoul Room
Normal Trap
Special Summon 1 “Mimighoul” monster from your hand or Deck to your field, or in face-down Defense Position to your opponent’s field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of “Mimighoul” cards you control; return them to the hand. You can only use 1 “Mimighoul Room” effect per turn, and only once that turn.


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