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Accel Synchro At Top Speed With “T.G.”! [AGOV]

Switch into top gear with the next generation of Tech Genus!

NeoArkadia NeoArkadia
Jul 13, 2023, 12:33 PM - 07/13/2023
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How to use the new T.G. support cards!

Mr. Tanaka says hello!

Bruno / Antinomy / The Mysterious D-Wheeler

Bruno is a character who serves as the super mechanic for Team 5D’s. When he first appeared, he seemingly had amnesia, not knowing anything but D-Wheels and Duel Monsters. His true identity is one of the four members of Z-ONE’s inner circle from the apocalyptic future, Antinomy.

AGOV-JP003 Tech Genus Rocket Salamander (T.G. Rocket Salamander)
Level 1 FIRE Pyro Effect Monster
ATK 600
DEF 600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute 1 “T.G.” monster; Special Summon 1 “T.G.” monster with a different original name from your Deck.
(2) If you control a Machine “T.G.” monster: You can target 1 Level 4 or lower “T.G.” monster in your GY; Special Summon it in Defense Position, but its effects are negated.

AGOV-JP034 Tech Genus Mighty Striker (T.G. Mighty Striker)
Level 2 EARTH Warrior Synchro Tuner Effect Monster
ATK 1800
DEF 0
Materials: 1 Tuner + 1 non-Tuner monster
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can add 1 “T.G.” Spell/Trap from your Deck to your hand.
(2) Once per opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card.
(3) If this card is sent from the Monster Zone to the GY: You can send 1 “T.G.” card from your Deck to the GY.

AGOV-JP35 Tech Genus Over Dragner (T.G. Over Dragner)
Level 5 DARK Dragon Synchro Effect Monster
ATK 2100
DEF 1900
Materials: 1 Tuner + 1 non-Tuner monster
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can Special Summon any number of “T.G.” monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
(2) If this card on the field is destroyed: Draw 1 card.

AGOV-JP036 Tech Genus Glaive Blaster (T.G. Glaive Blaster)
Level 12 EARTH Machine Synchro Effect Monster
ATK 4000
DEF 4000
Materials: 1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned.
(1) (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.
(2) Once per turn, if a monster(s) becomes banished face-up: You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

AGOV-JP49 Tech Genus Break Limiter (T.G. Break Limiter)
Normal Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand.
(2) You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or, if you control a Machine “T.G.” monster, you can add it to your hand instead.

AGOV-JP050 Tech Genus – All Clear (T.G. – All Clear)
Continuous Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) “T.G.” monsters on the field become Machine monsters.
(2) During your Main Phase, you can Normal Summon 1 “T.G.” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you do, add 1 “T.G.” monster with a different name from your Deck or GY to your hand.

AGOV-JP070 Tech Genus – Close (T.G. – Close)
Counter Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card.
(2) If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.

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