
DP28-JP002 Salamangrate Wheesel / Salamangreat Wheesel
FIRE Cyberse / Tuner / Effect
LV3 700/1400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have 2 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand.
(2) If a “Salamangreat” Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned to your field while this card is in your GY: You can target 1 other “Salamangreat” monster in your GY; place this card on the bottom of the Deck, and if you do, Special Summon that monster to your opponent’s field, then draw 1 card.

DP28-JP003 Salamangrate Teeger / Salamangreat Teeger
FIRE Cyberse / Tuner / Effect
LV5 2000/500
You can only use the 1st effect of this card’s name once per turn.
(1) You can discard 1 other “Salamangreat” card; Special Summon this card from your hand.
(2) If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner.
(3) Once per turn: You can increase or decrease this card’s Level by 1.

DP28-JP005 Salamangrate Raging Phoenix / Salamangreat Raging Phoenix
FIRE Cyberse / Link / Effect
Link-4 2800 / T BL B BR
2+ FIRE Effect Monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Link Summoned using “Salamangreat Raging Phoenix” as material: You can add 1 “Salamangreat” card from your Deck to your hand.
(2) If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of them; Special Summon this card, and if you do, it gains ATK equal to that monster’s.

DP28-JP004 Salamangreat Burst Gryphon
Level 8 FIRE Cyberse Synchro Effect Monster
ATK 2800 DEF 2000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Level 7 or lower FIRE monster in your GY; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also Special Summon that monster, and if you do, reduce this card’s Level by that monster’s original Level.
(2) If this card is Synchro Summoned using “Salamangreat Burst Gryphon” as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY.

DP28-JP006 Salamangreat Charge
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of them into the Deck, and if you do, Special Summon the third, but this turn, its effects are negated, also it cannot attack.
● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster whose current ATK is different from its original ATK: Target 1 card on the field; destroy it.

DP28-JP007 Salamangreat Revive
Normal Trap
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 FIRE monster in your GY; Special Summon it.
(2) You can banish this card from your GY, then target 1 “Salamangreat” monster you control and 1 monster with the same name in your GY; shuffle the second target into the Deck, and if you do, the first target gains ATK equal to its own original ATK until the end of this turn.
Reprints:
DP28-JP008 Salamangreat Gazelle
DP28-JP009 Salamangreat Spinny
DP28-JP010 Salamangreat Miragestallio
DP28-JP011 Salamangreat Balelynx
DP28-JP012 Salamangreat Sunlight Wolf
DP28-JP013 Salamangreat Sanctuary
DP28-JP014 Salamangreat Circle
DP28-JP017 Salamangreat Roar


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