RD/HC01-JP040 Abysskite Miracle Girls
Level 6 LIGHT Sea Serpent Effect Monster
ATK 800
DEF 0
[REQUIREMENT] If you control another Sea Serpent monster, send the top card of the Deck to the GY.
[EFFECT] This card gains 1600 ATK until the end of the opponent’s next turn. If “Abysskite Party” is in your GY, then, this card cannot be destroyed by your opponent’s effects until the end of the opponent’s next turn.
RD/HC01-JP053 Abysskite Party
Normal Spell Card
[REQUIREMENT] None
[EFFECT] Send cards from the top of both player’s Decks to the GY [equal to the number of face-up Sea Serpent monsters], then, you can choose up to 3 face-up LIGHT Sea Serpent monsters with an original ATK of 800 and they gain 1600 ATK until the end of the opponent’s next turn.
RD/HC01-JP055 Abysskite Violate Halo
Equip Spell Card
This card’s name is “Abysskite Ultimail” while in the GY.
[REQUIREMENT] Equip to 1 face-up Sea Serpent monster you control.
[EFFECT] The equipped monster’s attacks pierce. If you control a face-down Spell/Trap Card, you take no damage from your opponent’s effects. If you control 2 or more face-down Spell/Trap Cards, the equipped monster cannot be destroyed by effects.
RD/HC01-JP081 Abysspiny Turtle
Level 3 LIGHT Sea Serpent Effect Monster
ATK 1000
DEF 1100
[REQUIREMENT] If you control no other monsters.
[EFFECT] Choose 1 Sea Serpent monster with 800 ATK and 0 DEF in your GY and add it to the hand, but monsters you control cannot attack this turn, except Sea Serpent monsters.






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