YGOrganization

Take A Chance With Epoch’s Dice Strategy! [RD/KP16]

Nobody cared who I was until I put on the box.

NeoArkadia NeoArkadia
Jan 15, 2024, 3:03 AM - 01/15/2024
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RD/KP16-JP009 Saikoro no Tenshi (Angel of Dice/Dice Grace)
Level 1 LIGHT Fairy Effect Monster
ATK 0
DEF 600
[REQUIREMENT] Send 1 card from your hand to the GY, except “Graceful Dice”.
[EFFECT] Choose 1 “Graceful Dice” in your GY and add it to the hand. If your opponent controls 2 or more monsters, then roll a six-sided die. If you roll anything other than a 6, you gain 600 LP.

RD/KP16-JP010 Saikoro no Akuma (Demon of Dice/Dice Skull)
Level 1 DARK Fiend Effect Monster
ATK 600
DEF 0
[REQUIREMENT] Send 1 card from your hand to the GY, except “Skull Dice”.
[EFFECT] Choose 1 “Skull Dice” in your GY and add it to the hand. If your opponent controls 2 or more monsters, then roll a six-sided die. If you roll anything other than a 1, inflict 600 damage to your opponent.

RD/KP16-JP011 Saikoro no Daikenshi (Great Swordsman of Dice/Dice Archswordsman)
Level 7 EARTH Warrior Effect Monster
ATK 600
DEF 2400
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. During this turn, this card can attack a number of times [equal to the result]. If you roll a 3 or less, you can also draw 1 card.

RD/KP16-JP012 Saikoro no Daitenshi (Archlord of Dice/Dice Archlord)
Level 7 LIGHT Fairy Effect Monster
ATK 2400
DEF 1500
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters you control gain 100 ATK and DEF x [The result] until the end of the turn. If “Graceful Dice” is in your GY, they gain 200 ATK and DEF x [The result] instead.

RD/KP16-JP013 Saikoro no Daiakuma (Archdemon of Dice/Dice Archskull)
Level 7 DARK Fiend Effect Monster
ATK 2400
DEF 1500
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn. If “Skull Dice” is in your GY, they lose 200 ATK and DEF x [The result] instead.

RD/KP16-JP014 Dicekey Caramail
Level 3 LIGHT Fairy Effect Monster
ATK 300
DEF 1200
[REQUIREMENT] None
[CONTINUOUS EFFECT] If you control a face-up Level 7 or higher monster with an effect that rolls a six-sided die(s), your opponent cannot activate Trap Cards during the Battle Phase.

Note: This card is a play on Chara(cter), Caramel, and Mail.

RD/KP16-JP015 Dicekey Minna
Level 4 LIGHT Fairy Effect Monster
ATK 1200
DEF 0
[REQUIREMENT] If you control a monster with an effect that rolls a six-sided die(s), send the top card of your Deck to the GY.
[EFFECT] All face-up monsters you control gain 600 ATK until the end of the opponent’s turn, then, you can choose 1 Fairy monster with 300 ATK and 1200 DEF in your GY and add it to the hand.

Note: Her name sounds like “I love you all” in Japanese.

RD/KP16-JP016 Dicemite Girl Chirori
Level 7 LIGHT Fairy Effect Monster
ATK 2400
DEF 1600
[REQUIREMENT] None
[EFFECT] Roll a six-sided dice. Apply the following depending on the result until the end of the turn.
• 1 or 2: This card loses 1000 ATK.
• 3 or 4: This card gains 600 ATK.
• 5 or 6: Choose 1 face-up monster your opponent controls and have this card gain ATK equal to [the chosen monster’s original ATK].

RD/KP16-JP049 Tenshi no Saikoro (Dice of Angels/Graceful Dice)
Normal Spell Card
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters you control gain 100 ATK and DEF x [The result] until the end of the turn.

RD/KP16-JP062 Akuma no Saikoro (Dice of Demons/Skull Dice)
Normal Trap Card
[REQUIREMENT] When your opponent’s monster declares an attack.
[EFFECT] Roll a six-sided die. All face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn.

RD/KP16-JP063 Asura no Saikoro (Asura Dice)
Normal Trap Card
[REQUIREMENT] When your opponent Normal or Special Summons a monster face-up.
[EFFECT] Roll a six-sided die. Inflict 100 damage to your opponent x [The result] and all face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn, then, all monsters you control gain 100 ATK and DEF x [The result] until the end of the turn.

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